![]() pol) and import through Unreal nDisplay configuration Identify the resulting Scalable Mesh Files (.ol /.Setup Scalable Display Manager Software for your screen type and run a calibration.Install Scalable Display Manager and the Scalable Displaćlient on any remote IG / PCs connected to the projectors.Up to WUXGA Resolution per projector (1920x1200).Standard Geometries (Flat, Cylinder, Extruded Curve, Dome).Up to 2 Projectors (any make/model/lens).To upgrade to a full featured license, please contact Scalable Display Technologies Scalable Display Manager for Unreal includes a FREE limited capability license. 60seconds per projector recalibration time. ![]() Designed for CAVEs and 3D Geometry Screens.Automatic View Frustum Calculation (camera views) - optimized frustum calculation based on projector locations fed seamlessly into UE4 to setup.Black Level Compensation - intensity uplift in the non-blend region for night time uniformity in dark environments.Brightness Matching - balancing brightness for hot spot correction & image uniformity.Color Calibration - matching projector colors in RGB for imperceivable difference.Edge Blending - providing smooth transition between projectors.Geometric Warping - warping the content pixels to match screen geometry.
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